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Development with Unreal Engine 5 Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features\u3010\u96fb\u5b50\u66f8\u7c4d\u3011[ Marco Secchi ]","sub_title":"\uff1cp\uff1e\uff1cb\uff1eDiscover Unreal Engine 5's networking techniques to create scalable and fully functional multiplayer game experiences\uff1c\/b\uff1e\uff1c\/p\uff1e\uff1ch2\uff1eKey Features\uff1c\/h2\uff1e\uff1cul\uff1e\uff1cli\uff1eDesign a captivating multiplayer game using networking techniques from this illustrated guide\uff1c\/li\uff1e\uff1cli\uff1eUnderstand how to use the Unreal Engine networking system with C++ and Blueprints\uff1c\/li\uff1e\uff1cli\uff1eCarefully plan and develop an online experience from start to finish\uff1c\/li\uff1e\uff1cli\uff1ePurchase of the print or Kindle book includes a free PDF eBook\uff1c\/li\uff1e\uff1c\/ul\uff1e\uff1ch2\uff1eBook Description\uff1c\/h2\uff1eIf you\u2019re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you\u2019ll learn the foundational principles behind multiplayer games. Starting with a sample project, you\u2019ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you\u2019ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you\u2019ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you\u2019ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.\uff1ch2\uff1eWhat you will learn\uff1c\/h2\uff1e\uff1cul\uff1e\uff1cli\uff1eGet to grips with the basics of multiplayer game development\uff1c\/li\uff1e\uff1cli\uff1eUnderstand the main elements of a networked level\uff1c\/li\uff1e\uff1cli\uff1eExplore Unreal multiplayer features such as replication, RPCs, relevancy, and roles\uff1c\/li\uff1e\uff1cli\uff1eDebug and optimize code for improved game performance\uff1c\/li\uff1e\uff1cli\uff1eDeploy the game on LAN or online platforms\uff1c\/li\uff1e\uff1cli\uff1eUse Epic Online Services to elevate the player experience\uff1c\/li\uff1e\uff1c\/ul\uff1e\uff1ch2\uff1eWho this book is for\uff1c\/h2\uff1e\uff1cp\uff1eIf you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.\uff1c\/p\uff1e\u753b\u9762\u304c\u5207\u308a\u66ff\u308f\u308a\u307e\u3059\u306e\u3067\u3001\u3057\u3070\u3089\u304f\u304a\u5f85\u3061\u4e0b\u3055\u3044\u3002 \u203b\u3054\u8cfc\u5165\u306f\u3001\u697d\u5929kobo\u5546\u54c1\u30da\u30fc\u30b8\u304b\u3089\u304a\u9858\u3044\u3057\u307e\u3059\u3002\u203b\u5207\u308a\u66ff\u308f\u3089\u306a\u3044\u5834\u5408\u306f\u3001\u3053\u3061\u3089 \u3092\u30af\u30ea\u30c3\u30af\u3057\u3066\u4e0b\u3055\u3044\u3002 \u203b\u3053\u306e\u30da\u30fc\u30b8\u304b\u3089\u306f\u6ce8\u6587\u3067\u304d\u307e\u305b\u3093\u3002","url":"https:\/\/hb.afl.rakuten.co.jp\/hgc\/g00reb41.4ehlya3a.g00reb41.4ehlz60f\/_RTLink90420?pc=https%3A%2F%2Fitem.rakuten.co.jp%2Frakutenkobo-ebooks%2Fb55ce811711f375386612820018e23fe%2F&m=http%3A%2F%2Fm.rakuten.co.jp%2Frakutenkobo-ebooks%2Fi%2F22692550%2F","shop":"\u697d\u5929Kobo\u96fb\u5b50\u66f8\u7c4d\u30b9\u30c8\u30a2","url_shop":"https:\/\/hb.afl.rakuten.co.jp\/hgc\/g00reb41.4ehlya3a.g00reb41.4ehlz60f\/?pc=https%3A%2F%2Fwww.rakuten.co.jp%2Frakutenkobo-ebooks%2F&m=http%3A%2F%2Fm.rakuten.co.jp%2Frakutenkobo-ebooks%2F","kin":4047,"kin_souryou":0,"souryouDsp":"\u9001\u6599\u7121\u6599","souryou_flg":"1","kin_Point":240,"kin_Point_Rate":1,"KinCalc":3807,"RatingCnt":0,"Rating":0,"RatingMax":5,"cat_A":"","cat_R":"507878","cat_Y":"","SortKey":"","janCode":"3753866128200"},{"img":"https:\/\/thumbnail.image.rakuten.co.jp\/@0_mall\/rakutenkobo-ebooks\/cabinet\/5523\/2000004225523.jpg?_ex=128x128","title":"3D Game Design with Unreal Engine 4 and Blender Design and create immersive, beautiful game environments with the versatility of Unreal Engine 4 and Blender\u3010\u96fb\u5b50\u66f8\u7c4d\u3011[ Jessica Plowman ]","sub_title":"\uff1cp\uff1eCombine the powerful UE4 with Blender to create visually appealing and comprehensive game environments Key Features ? The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment ? Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4 ? Practical step-by-step approach with plenty of illustrative examples to get you started immediately Book Description Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment. What you will learn ? Create a fully functioning game level of your own design using Blender and Unreal Engine 4 ? Customize your level with detailed 3D assets created with Blender ? Import assets into Unreal Engine 4 to create an amazing finished product ? Build a detailed dynamic environment with goals and an ending ? Explore Blender's incredible animation tools to animate elements of your game ? Create great environments using sound effects, particle effects, and class blueprints Who this book is for This book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. 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